![]() Scripts use the AngelScript language that follows the widely known C / C++ syntax and data types. More complicated behaviors are also possible, such as changing the command a button sends if a shift button is also held, for example. For example, when a controller sends a MIDI note message from its play button, you can map that to the play (or any) command in Deckadance, and map the play state to theĬontroller play button light. Scripts are essentially a list of MIDI input messages from a specific controller linked to Deckadance 2 commands, and Deckadance commands linked to MIDI output messages that light controls orīuttons on the controller. Ask nicelyįor information on using a script see the MIDI Scripting preferences page. If your controller is not already supported with a script, why not contact the controller manufacturer and let them know about Deckadance and scripting. The data from Deckadance to the controller is 'controller feedback' and can be used to light buttons etc on the controller, where appropriate. ![]() ![]() Scripts filter MIDI controller data as it passes from the controller to Deckadance and from Deckadance back to the controller, so that they understandĮach other.
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